cma_microsoft_activision_final_report.pdf  ·  M&A Deal  ·  20260420_160815
TL;DR
Microsoft's $68.7 billion acquisition of Activision Blizzard, Inc. was PROHIBITED by the UK's Competition and Markets Authority in April 2023. The CMA found that the merger would result in a Substantial Lessening of Competition in cloud gaming services, where Microsoft already held an estimated 60-70% global market share. While the Authority did not find an SLC in console gaming, it concluded that Microsoft's proposed Cloud Remedy had critical shortcomings and ruled that only prohibition would effectively preserve competition in the fast-evolving cloud gaming market.
Key Metrics
$68.7B
Deal Value
60-70%
Acquirer Cloud Gaming Share
15 months
Review Duration
2
Theories of Harm
11
Key Issues Raised
Summary

Transaction Overview

On January 18, 2022, Microsoft Corporation announced an agreement to acquire Activision Blizzard, Inc. for a purchase price of approximately $68.7 billion. The transaction would combine Microsoft's Xbox gaming platform, Windows operating system, and Azure cloud infrastructure with Activision's portfolio of AAA gaming franchises, most notably Call of Duty (CoD), World of Warcraft, and Overwatch. The UK CMA referred the merger for Phase 2 investigation on September 1, 2022, and delivered its Final Report on April 26, 2023.

Theory of Harm 1: Console Gaming (No SLC Found)

The CMA examined whether Microsoft would have the ability and incentive to foreclose Sony's PlayStation from access to Call of Duty after the merger. Xbox and PlayStation compete closely, with Sony holding a significant share of global console revenues in 2021. Call of Duty is a major driver of console engagement. However, the Authority concluded that Microsoft would not find it financially beneficial to make CoD exclusive to Xbox, and that making CoD available on better terms on Xbox would not materially harm PlayStation's competitive position. On this basis, the CMA found no Substantial Lessening of Competition in console gaming services.

Theory of Harm 2: Cloud Gaming (SLC Found)

The CMA found that Microsoft already held a strong position in cloud gaming, with an estimated 60-70% global market share through Xbox Cloud Gaming. The merger would further consolidate Microsoft's advantages by combining Activision's titles (including CoD, World of Warcraft, and Overwatch) with Microsoft's existing Xbox content, Windows PC operating system, and Azure infrastructure. The Authority concluded Microsoft would have both the ability and commercial incentive to make Activision's content exclusive to its own cloud gaming service, reducing competition in a rapidly developing market. This constituted a Substantial Lessening of Competition.

Remedies & Final Decision

Microsoft offered a behavioural remedy (the Microsoft Cloud Remedy) proposing 10-year licensing obligations to support specific cloud gaming providers. The CMA identified multiple shortcomings: limited scope excluding some business models, inability to support non-Windows operating systems such as Linux, high circumvention risk, and monitoring difficulty in a dynamic market. The Authority also evaluated Relevant Customer Benefits (RCBs) from Microsoft's agreements with Nintendo, NVIDIA, Boosteroid, Ubitus, and Game Pass additions — but found most did not qualify or were uncertain. The CMA concluded that only prohibition would effectively address the SLC, and on April 26, 2023 decided to prohibit the merger.

Data Tables

Deal Structure

Attribute Value
Acquirer Microsoft Corporation
Target Activision Blizzard, Inc.
Deal Value $68.7 billion
Announcement Date January 18, 2022
CMA Referral to Phase 2 September 1, 2022
CMA Final Report April 26, 2023
Final Outcome PROHIBITED

CMA Review Timeline

Date Milestone
2022-01-18 Merger announced
2022-09-01 CMA refers for Phase 2 investigation
2022-10-14 Issues Statement published
2023-02-08 Provisional Findings: SLC in both console and cloud gaming
2023-03-24 Addendum: Provisional Findings revised (no SLC in console)
2023-04-26 Final Report: Merger prohibited

Key Third Parties in Microsoft's Offered Agreements

Party Agreement Scope
Nintendo 10-year Call of Duty availability on Switch
NVIDIA Activision titles on GeForce Now cloud gaming
Boosteroid Cloud gaming licensing
Ubitus Cloud gaming licensing
Visual Breakdown
Key Items
Name
Category
Parties Microsoft Corporation (Acquirer)
Parties Activision Blizzard, Inc. (Target)
Parties Sony Interactive Entertainment (Complainant)
Parties UK Competition and Markets Authority (Regulator)
Key Gaming Content at Stake Call of Duty (AAA shooter franchise)
Key Gaming Content at Stake World of Warcraft (MMORPG)
Key Gaming Content at Stake Overwatch (competitive shooter)
Key Gaming Content at Stake Candy Crush / mobile portfolio
Core Findings No SLC in console gaming services
Core Findings SLC in cloud gaming services
Core Findings Microsoft Cloud Remedy insufficient
Core Findings Only prohibition effective
Primary Cloud Gaming Competitors NVIDIA GeForce Now
Primary Cloud Gaming Competitors Amazon Luna
Primary Cloud Gaming Competitors Boosteroid
Primary Cloud Gaming Competitors Ubitus
Primary Cloud Gaming Competitors Shadow
Primary Cloud Gaming Competitors Google Stadia (discontinued)
Knowledge Graph

41 nodes · 37 edges  — drag to reposition, scroll to zoom, click node for details

Loading graph...

Node Types

Extracted Entities & Relations (41 nodes · 37 edges)
Nodes: 41 Edges: 37

Company: 10, Issue: 11, Milestone: 6, Product: 10, Regulator: 1, Remedy: 2, Verdict: 1

Entities

typenamesnippet
CompanyMicrosoft CorporationAcquirer in the proposed merger
CompanyActivision Blizzard, Inc.Target of the proposed merger
CompanySony Interactive EntertainmentPrimary complainant, owner of PlayStation
CompanyNintendoThird-party with 10-year CoD agreement
CompanyNVIDIAGeForce Now cloud gaming provider
CompanyBoosteroidCloud gaming provider with Microsoft agreement
CompanyUbitusCloud gaming provider with Microsoft agreement
CompanyAmazonOperates Amazon Luna cloud gaming
CompanyGoogleOperated Stadia (discontinued)
CompanyShadowCloud gaming competitor
RegulatorCompetition and Markets AuthorityUK competition authority conducting Phase 2 review
ProductCall of DutyAAA shooter franchise central to TOH1
ProductWorld of WarcraftActivision MMORPG title
ProductOverwatchActivision competitive shooter
ProductXboxMicrosoft gaming console platform
ProductPlayStationSony gaming console platform
ProductXbox Cloud GamingMicrosoft cloud gaming service
ProductGame PassMicrosoft multi-game subscription
ProductAzureMicrosoft cloud infrastructure
ProductWindowsLeading PC operating system
ProductGeForce NowNVIDIA cloud gaming service
IssueSLC in Cloud GamingSubstantial Lessening of Competition in cloud gaming service
IssueAbility to Foreclose RivalsMicrosoft's post-merger ability to withhold Activision conte
IssueIncentive to ForecloseFinancial incentive to exclude rivals
IssueCloud Gaming Market DynamismFast-growing, evolving market vulnerable to foreclosure
IssueMicrosoft Dominant PositionXbox plus Windows plus Azure ecosystem advantage
IssueCoD Importance to PlayStationFranchise materiality to console rivalry
IssueRemedy Circumvention RiskHigh risk of avoiding remedy obligations
IssueRemedy Scope LimitationsExcludes some business models and Linux OS
IssueMonitoring DifficultyHard to enforce in evolving market
IssueUncertain Customer BenefitsRCBs not sufficiently certain to offset SLC
IssueNo SLC in Console GamingTOH1 dismissed on financial incentive analysis
RemedyMicrosoft Cloud Remedy10-year behavioural remedy offered by Microsoft, rejected by
RemedyProhibitionOnly effective remedy per CMA final decision
MilestoneMerger AnnouncementJanuary 18, 2022
MilestonePhase 2 ReferralSeptember 1, 2022
MilestoneIssues StatementOctober 14, 2022
MilestoneProvisional FindingsFebruary 8, 2023 - SLC in both markets
MilestoneAddendum to Provisional FindingsMarch 24, 2023 - console SLC dropped
MilestoneFinal ReportApril 26, 2023 - Merger prohibited
VerdictPROHIBITEDFinal CMA decision: the merger is prohibited

Relationships

fromlabelto
Microsoft CorporationACQUIRESActivision Blizzard, Inc.
Competition and Markets AuthorityREVIEWSMicrosoft Corporation
Competition and Markets AuthorityREVIEWSActivision Blizzard, Inc.
Competition and Markets AuthorityRAISESSLC in Cloud Gaming
Competition and Markets AuthorityRAISESAbility to Foreclose Rivals
Competition and Markets AuthorityRAISESIncentive to Foreclose
Competition and Markets AuthorityRAISESCloud Gaming Market Dynamism
Competition and Markets AuthorityRAISESMicrosoft Dominant Position
Competition and Markets AuthorityRAISESCoD Importance to PlayStation
Microsoft CorporationPROPOSESMicrosoft Cloud Remedy
Microsoft Cloud RemedyADDRESSESSLC in Cloud Gaming
Microsoft Cloud RemedyHAS ISSUERemedy Circumvention Risk
Microsoft Cloud RemedyHAS ISSUERemedy Scope Limitations
Microsoft Cloud RemedyHAS ISSUEMonitoring Difficulty
Microsoft CorporationOWNSXbox
Microsoft CorporationOWNSXbox Cloud Gaming
Microsoft CorporationOWNSGame Pass
Microsoft CorporationOWNSAzure
Microsoft CorporationOWNSWindows
Activision Blizzard, Inc.OWNSCall of Duty
Activision Blizzard, Inc.OWNSWorld of Warcraft
Activision Blizzard, Inc.OWNSOverwatch
Sony Interactive EntertainmentOWNSPlayStation
NVIDIAOWNSGeForce Now
XboxCOMPETES WITHPlayStation
Xbox Cloud GamingCOMPETES WITHGeForce Now
Merger AnnouncementFOLLOWED BYPhase 2 Referral
Phase 2 ReferralFOLLOWED BYIssues Statement
Issues StatementFOLLOWED BYProvisional Findings
Provisional FindingsFOLLOWED BYAddendum to Provisional Findings
Addendum to Provisional FindingsFOLLOWED BYFinal Report
Final ReportRESULTS INPROHIBITED
Competition and Markets AuthorityDECIDESPROHIBITED
Microsoft CorporationAGREES WITHNintendo
Microsoft CorporationAGREES WITHNVIDIA
Microsoft CorporationAGREES WITHBoosteroid
Microsoft CorporationAGREES WITHUbitus